Tuesday, August 7, 2012

The Campaign World Map

The World Map



First off, the map is a master piece of my art skill. I know you're jealous. I'm amazing. Yes it has been edited. I've taken out some things that are not for player knowledge yet. (Full size available here, also, sorry for not posting the full size here. Blogger just doesn't like to work for me.)

This is to give you a view of what the world looks like and when coupled with my earlier entry about the campaign setting should be able to give you more of a picture of what you're going to have in store for you. this is going to be a simple key to give a layout of the lands and what their environments are like. The map is oriented with North being directly towards the top of the page.

1. Temperate Mountains/Forest continent- This is your Britain-like land. Stone castles, royalty, and such. Primarily a human population with halfling and gnome populations scattered about.

2. Tropical Volcanic Isalnd- doesn't have a specific purpose yet, open for use for helping develop character backgrounds or gives me a place to stick in a new idea

3. N/A for now, there's an adventure there, where "there" is you won't know

4. Massive Island Chain- There are 20 Major islands in this chain along with hundreds of smaller ones spread throughout, the elves come from here.

5. N/A for now

5.a. N/A for now

6. 8 Primary Islands with a lot of smaller islands in the area- This is a well known area for pirates. The small islands lend themselves well to hidden bases and stores. Pirate hunters, privateers and military vessels patrol this area looking for bounties. Its central location to the rest of the world put's it right along the best merchant lanes and makes it easy to get to almost all of the rest of them.

7. Savannah/Plains Continent- Tribalistic societies are known to come from here

8. Rainforest/Jungle Isle- Orc home island, these orcs have a Aztec/Incan/Mayan style culture. Human sacrifice, colorful clothing/rituals, the works.

9. Rainforest/Jungle Isle- Orcs invaded this isle a long time ago and enslaved the human inhabitants. They are still kept as livestock for the Orcs

10. Volcanic Tropical Isle- Blank slate

11. Desert Continent- An Australia/Middle East like continent.

12. Temperate Continent- Another European style continent, there is rumblings of a civil war brewing here.

13. Tropical Island Chain- This chain is ravaged by the Storm Wall, the storm that has raged across the Western part of the world for thousands of years. There is a group here studying the Storm Wall and trying to discern the cause of it.

14. The Storm Wall- The storm that has been constantly raging for thousands of years. It follows a basically straight line.

15. Snowy/Icy Land- Pretty self explanatory. North of here the is covered in a polar ice sheet.

More will come regarding each of the regions in the future. For right now I think this is enough. I don't have accurate distances yet, that's still being worked on, I've never had much love for the gooey bits of D20 travel so I've been really, really lazy with figuring out distances.

3 comments:

  1. Just make all the distances in leagues and all travel times either a day, three days, or a fortnight.

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    Replies
    1. I like that idea, it gets around the distances very well and lets me be lazy. Brilliant!

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  2. I wanna be a halfling pirate raiding the orkish coast with my Navy Seal-Like platoon of halfling ninjas taking Orkish heads and collecting the bounty offered by the [insert government offering bounty here]...

    We take their heads before they realize we've taken them... and by then, it's too late.

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