Monday, July 29, 2013

Neat Campaign Idea


So I saw something pretty cool pop up on one of the Facebook groups the other day. A guy was talking about a really cool concept for a campaign that he and his group ran.

His group created characters in Unisystem: Armageddon (a gritty futuristic setting) and then they took those characters with their specific skills, abilities, powers, and tech and translated them as best they could into Old World of Darkness, Shadowrun, DnD 3.5, Boot Hill, Marvel Super Heroes, L5R, Savage Worlds: Deadlands, Savage Worlds: Rippers, and 7th Sea. He started the game off in the Unisystem world in an office building. The story of it was that the characters were going about their daily lives in this office building when they ended up too close to a magical experiment that went wrong.

The characters got shifted around the Space-Time Continuum by a process they called “Jaunting” and had no control of when or where they would end up. They used this as an excuse to pass off GM duties to the next person at the table at the end of a story arc and switch systems. Typically they would get drawn into the events in the universe they showed up in by being told about someone/something that might be able to get them back to their world. Meanwhile the guy who setup the experiment (a thief who was using it to steal artifacts from these alternate realities to get rich) was stuck going through this with them and they were trying to catch/stop them (after discovering the truth of what he was doing).

So each of the characters was who they were in their home reality with translated stats and abilities, they weren’t transplanted into a reality as their alternate selves. They were themselves stuck there trying to survive. Each character wasn’t limited to their stuff from their own reality though. They were granted a few powers, abilities, etc from the universe/system they arrived in. The powers would slowly manifest themselves as the previous system’s powers faded.

Each of the 5 players got to run a whole system at least twice before they stopped playing it and they each got 3 to 7 session in under their belt. He was saying that it was an absolute blast though and I don’t see how it couldn’t be. Just from his brief description of it I was shocked at how much fun it sounded.

I’ll probably never get to do that anytime soon, if ever, but at least I’ve heard the idea and can file it away on the off chance that the opportunity presents itself.

No comments:

Post a Comment