“Welcome to your end young pup,” the voice behind him said.
Thursday, December 5, 2013
Epithail Hawk in "Random Encounter"
“Welcome to your end young pup,” the voice behind him said.
Monday, December 2, 2013
Space Opera: Alien Profiles Part 2
Continuing my posts about alien races for the Space Opera setting:
Name: Krayanans
Home-World: Lorkub
Description: A race of small but aggressive bi-pedal reptiles. They are highly intelligent and resourceful. They live on hot planets, preferring a temperature of approximately 80 degrees Celsius. Their average height is 1 meter, and their average lifespan is only 60 years.
I don’t like the 80 degrees Celsius thing for this race because I got a different idea while reading this entry. Space Kobolds!!!
Seriously, these are space Kobolds. They can still go ahead and prefer a warmer climate due to being cold blooded, but for seriously, these are space kobolds. What would their world be like?
I’m running with this idea, and screw all you who don’t like it! Anyone know where I can find a picture of a Kobold in a space suit?
Primary: Bizarre
Name: Nalaavites
Home-World: Soleer Prime
Description: A race of venomous amphibians who are governed by a committee of prominent businessmen.
Well I guess sentient humanoid poison dart frogs are the race that runs the biggest and most prosperous planet in the Star Cluster. They likely wear some type of body suit that helps them stay out of the water longer. It is a pretty vital piece of equipment for a space faring race since starships are going to be kept climate controlled for lower atmospheric water levels.
The suits also protect those not of their species from the poisons their bodies secrete. When stressed or in danger their bodies reflexively produce a powerful contact cardio/neurotoxin. They are able to train themselves to suppress this reflex, but it’s not always effective. A few sentient species in the universe who evolved from animals that eat similar species of animals may have an immunity to this toxin.
The entire race is of extremely varied and bright colors. They take the brightness, colors, and patterns of their skins very seriously. It is very much tied to desirability for mating.
Primary: Bizarre
Name: Pavongans
Home-World: Hetoo 4
Description: A race of inventive mollusks. They have no concept of written language. They are divided into two competing nation-states, each of which controls territory on their home-world, as well as several off-world colonies.
Mollusks, eh? Okay, so that gives me a lot of things to choose from. Let’s go classic and assume some type of Cephalopod-like critter. Maybe a kind of mostly humanoid shape, but with 4 tentacles acting as legs and 4 tentacles as arms. They have a head with a large brain, octopus looking eyes, and a beaked mouth. They can also change their skin colors at will. Their ancestors could do it to match the environment, but this mostly just coincides with emotional states and aesthetics now. Their bodies are made of soft tissues and cartilage and decay rapidly after death with the body taking only a couple of weeks to be near completely decayed. Each arm tentacle has a very delicate looking end that is used for fine manipulation of things while the leg tentacles are much larger and stronger.
If they have zero concept of a written language, how would they be able to share ideas over the course of their evolution into a space faring society? They either have to live a long time, have insanely awesome memories and brain power, or they transfer information in a different way. I like the last one. Maybe they exchange ideas concepts and memories by exchanging chemical signals of some type. A form of memory swapping telepathy, and possibly a form of ancestral memory built into each and every member of the race.
This would mean their society is very much based upon honoring their ancestors. These long memories would easily be passed on to their young. Each and every one of them would have memories leading back countless generations. Maybe these more distant memories can only be accessed through deep meditation or something similar. And clearly not everything is going to be passed on. If a parent lives a long life after having children those later memories aren’t going to be passed on unless they share them via whatever their biological sharing mechanism is. (Chemical cocktails seem about right for this, and these aren’t just a different form a writing, these are actual recreations of the things that make the memories exist)
This would very likely lead them to be a contemplative and deep thinking race with a respect for tradition. They would never be rash or quick to jump to a decision. The loss of someone before their memories can be passed on is a very grave thing to happen to this race.
Now, why the hell are there two competing nation-states? Easy, ancient rivalries that just cannot seem to die. These have been the dominant nations for thousands upon thousands of years in one way shape or form. Ancient conflicts and the horrors inflicted upon each other are still able to be vividly recalled. Ever experience someone else’s PTSD cause before? They can! So they don’t get along well. Memories from the long dead cloud the judgments of the living.
Primary: Bizarre
Secondary: Mysticism
Sunday, November 24, 2013
Space Opera: Alien Profiles Part 1
Species #2
Name: Dolanans
Home-World: Gorder VI
Description: A race of thrifty therapods who wear chainmail and wear blue body paint.
Therapods are your quintessential bipedal dinosaur. When you think Velociraptor, Tyrannosaurus, or anything like them you are thinking of Therapods. So this mean they are warm-blooded, possibly covered or partially covered with “primitive” feathers and likely from predator or omnivore anscestors.
Thrifty implies that they are a frugal and mercantilism inclined race, so they will likely have a strong inclination for free-trade and shrewd negotiating.
The chainmail and body paint may represent a warrior history. The chainmail could be ancestral or handmade and part of their maturation rituals. The body paint will definitely be a religious symbol.
All in all, this sounds like a race that encourages their people to become mercenaries. A tribal or clan family/social structure with an emphasis on strength of arms would be the most common culture on the planet. Their chainmail is more than likely purely ceremonial at this point, especially when dealing with high tech weapons. It may still really be chainmail, but it’s more of a symbol of their status rather than actual protective material.
Primary Type: Warrior
Secondary Type: Religious
Species #3
Name: Sheromi
Home-World: Luminar 3
Description: A race of three-fingered mammals who are able to survive up to eight weeks without food or water and are easily insulted and quick to judge.
Mammalian species with three fingers. Okay, so appearance wise just go with generic Star Trek humanoid alien with different facial structure plus Ninja Turtle hands. Got it.
Survival with no food or water for eight weeks at a time implies they come from a harsh world with scarce safe resources. Their society could potentially live in a Hunter-Gatherer mode for a very long time before they decide to transition to agriculture. The transition to agriculture would likely be due to a weakened ecosystems or a sudden population boom. They could have even had an issue in their biosphere that made hunting and gathering a less than sustainable or effective tactic. The species would still have a great respect for the hunting and gathering lifestyle though and may choose to keep it up whenever they can, supplementing with farmed foods only when necessary.
Survival being their top priority they would concentrate on technological advancements. Let’s also assume that their ability to go weeks at a time without food and water also translates too little need to sleep and a longer life expectancy. Say a 300-500 year range. They tend to take things a little bit slower than everyone else but can also concentrate on tasks a lot easier. They like to plan ahead.
Their society may like to encourage a minimalist approach to sustenance intake, maybe consuming a meal once a month at most. Each meal is a feast though. It’s almost a religious event where they thank each animal for its sacrifice and are thankful for the bounty they are able to reap. When they can, they prefer to only consume food that they or their companions have hunted or gathered. It isn’t a requirement, as modern life has made this difficult to maintain, but when given the opportunity the species tends to take it.
When it comes to protective, environmental, and survival gear the Sheromi make some of, if not the, best. They are also all at least competent in hunting and wilderness survival as it’s required skills for them to learn while growing up.
They believe very strongly in the tradition of guest’s rights and helping travelers even if they are bitter and sworn enemies.
Primary: Tech
Secondary: a dash of Mysticism and Warrior
Species #4
Name: Basa (Bah-Sah)
Home-World: Jittania VI
Description: A race of fury (sic) marsupials. They evolved on the same world as a race of semi-intelligent mammals which they use as slaves. They share their homeworld with beings of pure energy, whom they worship as gods.
I don’t know if that’s supposed to be “Fury” or “Furry”. I’m just going to assume it’s okay to use a simile of “fury”. Passion or Rabidity sound good for beings that can physically see and interact with their “Gods”.
Passionate Marsupials. Hmmmm… all that’s popping into my head are disgusting images of humans in religious garb with kangaroo pouches. Something like a Mobi Wrap, but made of skin. *shudder* Okay, maybe I’ll just leave the appearance alone for the moment before I make myself sicker…
This entry is a little bit more complex. I need to include two more races.
Clearly the energy beings are controlling everything in this society. The enslaved, semi-intelligent mammals may not know they’re enslaved and they may be common enough that everyone has one, buys one, or is given one. It could very well be an important piece of their culture too. How well you treat your slave reflects upon your character, and so on and so forth.
Why do the energy beings allow the enslavement? Were the Semis intelligent beforehand? How long has this been the standard?
Okay, clearly they need to be fleshed out more. I’ll post them after this entry as minor/related species.
The Basa worship the energy beings as gods. Their gods clearly exist. Their religious devotion is going to be nearly unshakable. Maybe there are dissenters here and there, but I’m sure it’s heresy to speak of such things.
Everything the species does will be in service to these Energy Beings whom they will defend with only a passion that religious zealots only can.
Primary: Religious
Secondary: None
Name: Basa Sa-ani (Bah-Sah Say-on-ee) which translates to literally mean The Gods of Basa
Home-World: Unknown
Description: Vaguely humanoid shapes of pure energy of varying colors.
The Basa religious texts speak of these benevolent beings descending from the heavens and delivering a great golden age to the Basa. No one knows where they came from or why they’re doing what they’re doing, but they protect and help advance the Basa. There are rumored thousands of these beings on the Basa homeworld. Very few, if any, outsiders have ever seen one let alone spoken to them.
Name: Vallo
Home-World: Same
Description: Mamallian, semi-intelligent. They have four eyes, a muscular humanoid build, and are placental mammals.
The Vallo’s origin has always been that of one growing up in the shadow of the Basa. Two sentient species with incompatible DNA typically do not show up together on a world due to the competition between primitive societies. It appears that the two species vied for control somewhere in the distant past and the Vallo lost. The became a domesticated, semi-intelligent species while the Basa went on to obtain a more “typical” intelligence level the universe is used to seeing. Vallo are used for labor and menial tasks. They’re bred for it, they are treated well, and seem pretty happy with their lot in life.
A Vallo is given to a Basa as part of their coming of age ceremony before the Basa is sent off on a pilgrimage. The care and respect a Basa shows his Vallo is a direct reflection of whom that Basa is. A goodly Basa is seen as one who treats their Vallo well, despite the fact that the Vallo are seen as little more than animals.
Edit: Post was unfinished when originally published, fixed that issue.
Thursday, November 21, 2013
Space Opera: Aliens
I’ve been trying to come up with a general set of concepts to use to populate my Space Opera setting with alien races, because what’s a sci-fi setting without aliens, right?
The problem is that I’ve pretty much got nothing bouncing around in my head to start off from. Anything that I make is going to either end up being clichéd, too weird, or not make any sense whatsoever. Maybe I shouldn’t care and just go with it, but I can’t make myself do it. Whenever I try I just end up with a blank screen in front of me as I attempt to write.
Fortunately a little bit of Google based luck while searching for images to use as inspiration lead me to a website called SciFiIdeas.com (link: http://www.scifiideas.com/). In its writing resources section it has a random alien species generator. It has helped me get a massive list of ideas to springboard off of. The Generator provides a Name, a Home-World, and a basic Description using what appears to be a fill in the blanks format. Pretty much in the same way that any dice based randomly generated tables would work which was going to be my next option. Heroes Unlimited’s Alien section is really useful for that type of thing and I may still use it to flesh out what I get stuck on.
Most Sci-Fi settings have various Tropes associated with their alien species. Each race fills a niche or acts as a metaphor for an aspect of humanity or a segment of human history. Star Trek is really blatant about this type of thing. Entire cultures with tens of thousands of years of civilization seem to have a single unified culture with humanity being the only one with any variety in said culture. I’ve never been a big fan of that, but I do have to do it a little bit for the sake of gaming, at least a little bit. Setting the races up in categories can help establish their general “role” in the galaxy at large.
Generally you’re going to see 4 primary types of races in a sci-fi setting with multitudes of species. You have the Warriors, the Techs, the Religious/Mystical, and the Bizarre. Depending upon the setting and the species you can see some overlap in these categories.
Warrior species tend to be your Krogans, Klingons, Mandalorians, and other war-loving races. They may or may not have a special code of honor and they respect might and tests of strength over diplomacy/politics.
Tech species are those who rely heavily upon technology (who aren’t humans) and are well known to be very skilled with it, very close to it, or manufacture amazing things. Quarians, the Tau, the Borg and the Protoss fall into this category. Tech species can also include species that have used other species tech to improve themselves, like the Hutts and the Krogan.
Religious/Mystical species tend to stand in for earth religions somehow to make a point about how silly we can be or how powerful faith is depending upon the point the author is trying to make, or they could just be and excuse for a holier than thou group with mysterious powers. In this category you’ll see the Protoss, Bajorans, the Yuuzhan Vong, and the Asari.
The Bizarre are those being which are utterly alien to humans. Everything I’ve previously mentioned is generally (and very improbably) humanoid. This category is where the really weird stuff goes. Races like the Tyranids/Xenomorphs/Zerg, the Buggers/Formicans, Species 8472, the Reapers, the Daleks, and other species that are extremely difficult to relate with or speak to. Their bodies don’t tend to end up looking humanoid and their thoughts are completely and totally alien to most other races.
With this type of guidline combined with some of these randomly generated species I think I may be able to build a few alien races now. Let’s try one out. I’m going to transcribe the original description I got directly and then work from there with my thought process included afterwards.
Name: Hutiglurn
Home-World: Holiday
Description: A race of bovids with green skin and large tusks. They live in self-sufficient communities and prefer their food to be ground into paste. They are staunch Atheists and find all forms of religion and superstition offensive. Their home-world is connected to orbiting space stations by huge space elevators.
Okay, wow. That’s a pretty solid randomly generated start to a species I’d say. So, where to start here? Apparently a Bovid is a ruminant, cloven footed animal. Cows, Antelope, Buffalo and other unbranched horn herbivores belong to it. So they have horns, tusks, green skin, and likely eat plant matter. Being ruminants it makes sense for them to prefer their food be ground up, it means that they are less likely to need to chew their food more. Horns would evolve as a defensive/mating mechanism so they’ll have some warrior tendencies. Tusks are also useful for those things as well as rooting around for edible tubers and fungi.
Staunch Athiesm, self-sufficient communities, and space elevator accessible stations scream a technologically adept and intelligent society that values logic, reason, and personal/communal responsibility. They are likely to not have a very strong care for art or expression unless it has practical applications.
Primary Type: Tech
Secondary Type: Warrior
Tuesday, November 19, 2013
Space Opera: The Last Bunch of Random Planets
Time for the last 3 planets to be generated at random.
Sunday, November 17, 2013
Truth time...
Why is this? I have no idea.
In most settings I will only play a human, or something that very easily passes for human. There are some rare exceptions, but in the end it will primarily be human. This may stem from myself entering gaming through the Everway/World of Darkness route rather than DnD. Those settings are without out a doubt Human-Centric settings.
There’s also the fact that in DnD/D20 humans start off with a major advantage, and extra feat at first level and extra skill points. That’s pretty huge in that system. Plus there’s also the fact that it’s far easier to relate to the thoughts and feelings of humans because of familiarity with their way of thinking.
If I don’t count the various things that aren’t human but take human form from the World of Darkness as not being human (Garou/Werewolves, Vampires, etc.) then I’ve only played a handful of non-human characters. Blarg the Orc, an Elan Psion, I think there was a minotaur and a gargoyle back there somewhere, and possibly one more that I can’t remember. Not one was a memorable character or had very much effort invested in them.
The other races just don’t appeal to me, especially the Elves. Screw Elves, they suck. Nothing but haughty assholes.
My current character in the Orcanraytrel campaign isn’t human, but he’s the closest thing possible to it in the setting. Being of Fell Human decent with an “Inert Bloodline” racial trait really makes him statistically speaking a Human in Pathfinder terms so it’s good enough for me.
I don’t think there’s any real point to this post. I just wanted to say that humans rule and all other PC races suck… maybe?
Wednesday, November 13, 2013
Space Opera: Ship Categories
The next step for the Space Opera is Starships and their classifications. This one should be pretty easy to do since I was planning on initially just using ships from existing sources anyways.
Tuesday, November 12, 2013
Generic questions
I'm currently running (at home): Nothing
Saturday, November 9, 2013
Space Opera: Small Arms
Because we’re talking Space Opera we can’t just talk about planets and the make-up of the star cluster. We need to have a full discussion on the subjects relating to what the PCs are going to be using relatively often, their weapons. I generally have a view on technology for sci-fi that variety is important to a realistic setting. Each species, planet, and culture is going to have its own preferences, capabilities, and resources that will determine what types of weapons are available to them. Each type of weapon will have its own strengths, weaknesses, and unique advantages. This will determine their usefulness in battle. With that being said, my sci-fi setting does not discriminate against most types of imaginary weaponry (I only discriminate against lasers because they’re lame in reality) and includes a wide variety to choose from because of the multitude of species, systems, and cultures.
Thursday, November 7, 2013
Planets of Random, Episode 3
Part 3 of the ongoing world-building for the Space Opera campaign.
Monday, November 4, 2013
Wasted Potential or How I Wish I Had a Local Group
Current list of RPG Campaign Ideas that are actively running through my head or have been partially written out:
Friday, November 1, 2013
The Plague Campaign
A discussion on a Facebook group about Plague Campaigns piqued my interest. In it there were people talking about how they’ve run plague campaigns and the usual discussions of how societ will break down and blah blah blah. I gave my typical opinion and viewpoint where I don’t believe that a magical society really has to worry about these types of things because Magic and centuries of curative spell items and so on and so forth. Numbers were thrown around, references were made, and a grand debate was had. It was a wonderful discussion. It also inspired me to have another spark of an idea for a campaign that will likely never see the light of day. I also have an Pathfinder Adventure Path to look into called “Curse of the Crimson Throne”, specifically the 2nd book because it apparently breaks down the numbers in a very meaningful way. (Something like a city of 18000 people might have between 12-20 Clerics capable of casting Remove Disease at a time and maybe 180 Divine casters total)
Wednesday, October 30, 2013
Power Rangers The Campaign; Season 2
I’ve been thinking a bit more about that Power Rangers setting and playing with a few concepts since the last time I posted about it. I looked into a couple of systems, a few mechanics, and some narrative structures that I could use for it. Here’s the fruit of that labor.
Thursday, October 24, 2013
Space Opera: Planets of Random 2; The Randoming
Okay more randomly generated planets for the Star Cluster.
Planet 5:
Planet 5 is part of a 9 planet system; Has 2 moons; Atmosphere is harmful to humans over a long term; moderate amount of oceans (earth-like); 0.9 Earth gravity; 20 Hour day; 390 Day year; Primarily an Ocean and Jungle environment (Primitive Earth-like); Abandoned Colony; Criminal Government; Intolerant regulations w/ restricted Tech/Weapons; Mid-High tech level; Imports Natural Resources and Finished Goods. Exports 2 Major types of manufactured goods. Population of 50,000,000. Considered a Trade backwater and has a Minor spaceport.
The planet itself resembles a primordial earth with a similarly composed atmosphere. The hypersaturation of O2 in the atmosphere causes many medical complications in humans exposed to the atmosphere over a long period of time. The planet was once a sort of biological preserve and natural world observation project in addition to being a pretty solid trade port. The site was abandoned a long time ago by the company/group that originally owned it after their funding ran out. Criminals moved in to fill the power void left by the government’s departure. The criminal enterprises set about using the land available to them to put up assembly factories that keep the current population employed. Most of what they produce are chemicals and weapons components for use in items that are known to be illegal. The population is pretty tolerant of the Criminal rulers because they viciously protect the planet and bring in plenty of money. They rule in a relatively fair fashion too, it just isn’t exactly a representative government with the population’s best interests at heart (think more of a Mafia type family).
Planet 6
7 Planet System; Has a Ring or many small moons; Earth-like atmosphere, Moderate hydrosphere; 1.1 Earth Gravity, 22 hour day; 390 day year; Primarily Volcanic and mountainous terrain (Very Primordial Earth-like); Abandoned settlement; Criminal Government; Informal Regulations, Tech/Weapons restrictions; Mid-High tech; Imports Luxury Goods/Natural Resources; Exports processed materials and Services; population ~6,000,000; Minor Spaceport; Major Trade Route.
Planet 6 was part of a young mining corporation’s attempts to expand into the Cluster. This planet was to be used as a processing and storage facility for various ores in preparation for shipping. Unfortunately the company was plagued by poor management and bad luck. It had to abandon Planet 6 many years ago and, as is wont to happen in the area, the criminal elements moved in to take what they could. Most of the processing facilities warehouses and mines still exist on this planet and are still worked by various individual crime lords and their gangs. The planet is well known to be a great place to buy pretty much anything you could ever want. The lack of a real government lets people do what they want, when they want, and where they want. Unfortunately this also means that there’s slave trades and lots of smuggling operations that base themselves out of this area. There is a single marketplace in the inhabited area of this planet that is used as basically a 100% free-trade area. The crimelord who runs it is notoriously brutal to anyone who violates his simple rules, but is otherwise fair and keeps his cut of things very low.
The planet itself is in a Primodial Earth-like state. It is very similar in size, shape, and rotation to the Earth as well as having a very similar hydrosphere. It is still extremely volcanically active and most of the planet just has very primitive lifeforms across it. Really only one area about the size of an American State is inhabited.
Planet 7
11 Planets, 1 Asteroid Belt; 2 moons; Hazardous atmosphere, enviro-suits required; Arid Hydrosphere; Earth-like gravity; 23 hour day; 120 day year; Desert/Glacier terrain (Little-to-no atmosphere, frozen gas glaciers, corrosive soil); Important military outpost; Military Government; Intollerent regulations, Tech/Weapon restrictions; High tech level; Imports Services and Entertainment; Exports natural resources and services; Population 30,000; Major Spaceport; Trade Hub
Planet 7 is a frozen desert planet covered in various frozen gasses and rare rocky elements. The planet itself is of very little interest to most people, but the location of this solar system in the cluster is very important. Multiple orbital and asteroid based space stations exist here and it is a very popular marketplace and it is also the only connection to half of the cluster. Everyone must travel through this system at some point. Unfortunately Planet 7 is the single most habitable planet in the system so it has never become a truly influential system in the Cluster’s politics. A relatively small mercenary company calls this planet home. They are a very skilled and specialized guard force for merchants and are the primary force defending and patrolling this entire system. They finance themselves with exports of the rare materials on the planet and with general mercenary work. They are officially the “ruling power” of the system and enforce their regulations with extreme prejudice directly in line with the letter of the law. They always have the absolute top of the line ships, weapons, tech and training. There are rumors about some type of unknown bypass to this system that smugglers and pirates have been using to get around the heavily regulated and patrolled system.
Saturday, October 19, 2013
Halloween
In our little hamlet known as Montara, a very small community north of Half Moon Bay proper, a block near the elementary school setup barriers and went super insane decorating and preparing their area for Halloween. Massive displays, tons of candy, jello shots for the adults. Amazing stuff. I got the joy of taking my daughter around there during my short time back in my hometown after I was discharged from the navy.
It was stupendous.
It's a very magical and wonderful time of year for people from the Coastside. I never realized how much I would miss it either after I moved away by joining the navy.
Now that I'm a homeowner in a small New England town though I have an opportunity. The community I'm in has a bit of the Halloween spirit, but they don't really have the same type of spirit coastsiders have.
Maybe I can do something small to change that.
Since this blog is supposed to be about nerdom and my creative pursuits it seems fitting to talk about this here.
I'm wanting to start trying to encourage a Montara style block party where I now live. The only way to start doing that though is to start by decorating our house properly and encouraging the neighbors to do the same by do so.
I don't have that much time left this year to do much, if anything. Plus money can be a factor here, but I'm willing to put in some effort for this and am planning on making most of the props myself. This will help keep the costs down and help make it a memorable event.
If I start doing any projects I'll catalogue them and the process I'm using on here.
Wednesday, October 16, 2013
Power Rangers, the Campaign
I’ve always had a typical for my age and gender reaction to the Mighty Morphing Power Rangers; I watched the episodes religiously, I wanted all of the toys, and thought the entire concept was really freaking cool. I’m a boy who loves his cheesy, Japanese inspired (okay, stolen footage from Japan), shows and movies with people in ridiculous outfits fighting people in rubber suits with their own rubber suited beasts and models.
Space Opera:The First 3 Planets of Random!
Remember, these are the primary planets of 3 separate solar systems within the star cluster, not 3 planets in a single system.
Planet 2:
10 Planet solar system with 2 asteroid belts; The planet has 1 moon; The atmosphere is harmful to human life over a short period of time (This planet has a high concentration of CO2 and O2); The hydrosphere is super saturated making it almost entirely an ocean planet; 0.5 Earth Gravity; Most common terrain features are Jungles and Ocean; 36 hour day; 360 day year; established as a dependent colony and ruled by some type of monarchy-like system; Strict/Intolerant Regulations with specific weapon/tech restrictions; Imports some type of services and R&D; Exports a banking service and natural resources; Approximate population of 60,000; has a “minor” spaceport and is considered a trade backwater.
Planet 2 is almost entirely covered by liquid water with next to no landmasses poking up from its massive oceans. The world is absolutely covered by a kelp-like plant that is capable of growing out of the water and farming Mangrove-like jungles in the shallower waters. The atmosphere is harmful to humans in a matter of minutes due to the high concentrations of Oxygen and CO2 in the atmosphere. The planet is essentially setup as tax haven, with Banking and currency exchange being its primary industries outside of the planet’s vast ocean-based resources. It is ruled by the head of the Bank in a corporate monarchy. It has a decently well-equipped spaceport and is out of the way enough to make attacking it extremely difficult (especially considering how close the Bank’s mercenary support is to the travel routes.
Planet 3:
15 planet solar system with 2 dense asteroid belts; 3 moons orbit the planet; Earth-like atmosphere with an extremely arid hydrosphere; Gravity is 5x Earth; 26 hour day; 225 day year; Common terrain includes Glaciers, Forests, and Volcanoes; Established as an independent colony by a major business conglomerate; Moderate regulations with a strong alien prejudice; Imports Services and processed raw materials. Exports education and finished goods. Has a population in the 600-700 range; Basic spaceport on planet; considered a trade hub.
Planet 3’s arid environment is kind of a misnomer. It has a lot of water, but it is all frozen except directly around its very active volcanoes. Around these volcanoes individually developing forest eco-systems exist in steamy, tropical rain forests. There is a large trading station in orbit where the Conglomerate maintains a major trade outpost for selling the goods they produce on the surface. The manufacturing processes they are using work extremely well in such a high-g environment and enhance the quality of the products they make. The fact that they can use geothermal power and don’t have to worry too much about environmental impacts to the planet also helps a lot. Access to the planet is restricted to the factory workers and other conglomerate personnel as required for maintenance, inspections and such. The factory’s non-manufacturing spaces are maintained at about a 1.2 Earth Gravity environment with artificial gravity generators/compensators.
The spaceport services available to non-company affiliated ships are some of the most basic, just enough that they don’t fear reprisal by travelers. Company affiliated ships have access to a cutting edge facility with all the latest tech and reasonable pricing. Anyone caught using it who isn’t part of the company faces harsh punishments and fines.
Planet 4:
14 planet system, 1 asteroid belt; Planet has 12 small moons; Earth-like atmosphere, dry hydrosphere with some standing water; Earth-like gravity; 23 hour day, 135 day year; Artificial and mountainous terrain dominates the world; established as an important military installation, ruled by a bureaucracy; Intolerant regulations that punish “unbelievers”; Imports Luxury goods and entertainment; Exports2 types of services; estimated 4 Billion population; Major spaceport; Trade Hub
Planet 4 is a heavily populated world. It has quite a large number of cities dotting its surface. It was once a major military installation for the Terrans during the second to last major war with the Confederation. It was sold off to a Security/Mercenary corporation founded by veterans of that war who now maintain the government and infrastructure of the system. Most of the population are or are decedents of Refugees from major conflicts around the galaxy. The Mercs seem to take a very serious stance on protecting these refugees. This company is the most hired company in the known galaxy and most everyone in it appears to be volunteers from the refugee population. The world has very little natural resources and making a living on the surface can be hard without access to modern tech which easily makes its way into the system because of its close proximity to Planet 1.
I like where this stuff is going.
Monday, October 14, 2013
Space Opera 33 and 1/3
So this Sci-Fi thing won’t leave my head. So I found a ton of D6 Star Wars Resources free on the web that I can peruse at my leisure now. That’ll make the possibilities for personal gear, weapons/armor, and starships much easier to get a baseline to use. (Unrelated tangent: I find it really interesting how humans are typically the ones depicted as the individual classes in these WEG books while different species are typically represented as their species and not as a class. Humans are depicted in the entries like “Smuggler”, “Bountry Hunter”, and “Diplomat”. Meanwhile aliens are depicted as “Wookie” or “Mon Calamari”. Just an odd way to do things in my eyes. /Tangent)
I started thinking about the way this star cluster could be setup and how things would run more. First off we should have an idea of how many Stars are in the cluster and how many are inhabitable. [Rolls a D20 + 10] So 27 stars in this cluster, we’ll make half of them habitable which puts us at 13 or 14 systems with habitable planets. Let’s go with 13 because that number is far cooler than 14. The other 14 stars may or may not have planets or useful resources and they may even quite possibly have some people living in stations or other such things, but they will be few in number and living/trade will be hard for them. We’ll keep those areas uncharted and mysterious for the time being because no one in the habitable worlds are really going to give much of a damn about them.
Okay, so 13 solar systems in the cluster with habitable worlds. One of these systems will have a world that is a stop for Star liners and will be the primary trading hub/consumer of goods/tourist destination in this particular star cluster. Every other star cluster is going to primarily be exporting their goods and services to this system to be able to fetch the best price they can from their labor. I think I’ll use the Guild Council/Mercantile Republic style government I came up with for the Geinrich setting to run this main planet. The planet should be earth-like for the most part, nothing to make it difficult to adapt to over long periods of time for people who are visiting. What might make this a desirable tourist spot? Well, let’s see… how about vast, untouched swaths of natural Earth-like biomes, a very strong (for the area) and poorly regulated economy, and a unique set of rings surrounding the planet that make the night sky amazingly beautiful.
Every other system I’ll generate randomly using the planet generation charts included in the D6 Ships book and write them up separately.
How does this cluster deal with the two neighboring interstellar governments? What is their relationship to them both? Does either side give a rat’s ass about these systems? Does the cluster actively fight against annexation, incorporation, or any other versions of adding the planets into their government structures? What does each side call the area? Is it under any type of political contention?
These are all questions that need to be answered at some point. Maybe after fleshing out these new planets it will become super obvious how some of these will be answered. Here’s to hoping…